Warhound Interview
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Techland has provided GWN with an exclusive interview on their upcoming project, Warhound.
Techland has recently took time away from their hectic development schedule to answer a few questions we had about Warhound. Warhound, slated for the PC and Xbox 360, is an open-ended first-person shooter set in modern times. Let's take a closer look and see what Techland has in store for gamers in 2008.
Hello, and thanks for granting us this interview. Please inform our readers about yourself, your role at Techland, and your work on Warhound.
My name is Paweł Kopiński and I'm PR Product Manager of Warhound. I'm taking care of the title’s promotion, contacts with media and good relationships with Warhound community. Above all I'm dealing with the game’s producers and designers to convince them to implement ideas and solutions that come directly from gamers’ community.
What was the genesis for Warhound? Did the project begin with a story on a mercenary in mind or did the gameplay lend itself to telling the story?
First of all we all are players so in the very beginning we tried to figure out what kind of game we want to see and play. We decided to create a title that will give the player so much freedom that he woouldn’t feel just a part of highly scripted game. We mean freedom on the strategy level like freedom of choosing missions, equipment, developing skills, determining drop zones and extraction points as well as freedom on the tactical level such as various ways of getting to the target, huge influence of the developed skills on gameplay and the random factor that makes every game a unique experience.
While this idea was evolving and we were designing new areas to add to the freedom in decision making the mercenary theme emerged. Private Military Contractors started to come out of the shadow.
We started investigating the subject focusing on the modern mercenaries who have been recognized in all conflicts all around the globe.
It turned out that it is possible to combine the freedom of gameplay with an up-to-date theme. This is how the first synopsis of Warhound was created.

Be prepared to wipe the jungle clean of enemies.
Will Warhound feature a central character integrated into the story or will players have a chance to create their own protagonist right from the start?
In Warhound the player will be introduced to the story of a fixed hero with a real name, past, character and ambitions. The game offers participation in an intriguing and surprising story that binds the missions into a coherent entity. It’s still too early to give the details of the storyline and I wouldn’t like to spoil the twists for the players. I can surely promise one thing – the players will have an opportunity to enjoy a really fascinating story as we have Haris Orkin working on the script. Haris among others worked with Pawel Selinger on the Call of Juarez story so we’re quite confident about the plot.
Outfitting the characters with weapons, what type of equipment and tools will players receive to use on the battlefield to complete their missions?
The player doesn’t get anything for free. Every piece of equipment will have to be bought. It’s an important aspect as we focus heavily on a well balanced economy in the game. We’re start on our way with a handgun and a few bucks in our pocket and it’s up to the player to decide what part of the income will be spent on weapons or equipment and what part on other expenses. And what will the weapon store offer? Nearly everything required to survive and accomplish the missions. Several types of pistols, semi- automatic and automatic machineguns, rifles, sniper rifles, grenades, explosives, traps and other deadly toys of the modern battlefields. Their parameters and characteristics are as close to those of their real-life counterparts as possible. All these are complemented by special prototype weapons that has now entered the test phase.The equipment that might prove especially useful includes the night and thermovision goggles perfect for the nighttime missions. The players who prefer stealth will be pleased with binoculars and ghillie suits.
Everyone will be able to upgrade their weapons with scopes, bipods, silencers, red dots, etc. Every type of weapon is of course equipped with a unique set of optional upgrades and extras.
In addition to all this there is dedicated gear for alpinists and other specialties. Let me just mention the grappling hook that allows exploration of areas difficult to access and opens new ways of achieving goals.

Packed with a scope, long range weapons are essential to clearing large packs of enemies.
Will there be an online portion of Warhound, and if so, how Warhound will stand out from the rest of the pack?
Obviously the multiplayer mode is a very strong feature in Warhound but I can't say more at the moment. We are working on a few different prototypes, apply changes and so on just to gain the best impression and be close to the single player gameplay feel – mercenaries world, which is still hardly known to the general public.
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