NY Times has an article about Will Wright's upcoming strategy game Spore, titled "The Long Zoom", reffering to the fact that you can zoom in to microscopic levels, and out to the galactic level.
The article makes for a very interesting read.
"Once you have assembled your creature, you deposit it in a functioning ecosystem, a computer-generated world populated by plants, food, water, weather, predators and prey. At first you guide a single creature, instructing it to forage, hunt, drink, sleep, mate; your strategy evolves depending on the needs of your creature and the opportunities and threats presented by the environment.
As you struggle your way through this early stage, you earn more DNA points that allow you to add new attributes to your creature — like humanlike intelligence — and eventually graduate to the next level, where you control a group of creatures that form a primitive tribe, augmented by simple tools. (Wright showed me a tribe bonding around a campfire, playing drums and dancing, before heading out for a communal hunting expedition.) At this point, the player moves from questions of basic metabolism to social dynamics: Is your tribe a band of warriors or a peace-loving commune? Is it intent on exploiting new technologies? Or does it focus on low-tech social camaraderie?
When your tribe has reached a sufficient level of sophistication, it will begin to form cities, and the player shifts to issues of trade and commerce or constructing roads and buildings. All the while, decisions made at earlier stages of the game continue to shape the current stage: adopting a carnivorous lifestyle in the creature stage changes the activities available to your subsequent tribe; a tribe of warriors will have a harder time building alliances with other cities when it reaches that stage. Eventually, you ascend to a United Nations-like perspective as you try to unify an entire planet divided between rival civilizations. Once you successfully pass from the “clash of civilizations” stage to the “end of history,” the game grants you that ultimate in Hegelian rewards: a spaceship. And then you’re off terraforming other planets and exploring an entire universe teeming with Spore life."
The article also refers to the infamous "Power of Ten" video, which can be seen below. Check out the full article.
Spore Mac-ing in 2008 Will Wright's everything-simulator slated to hit Macs in 2008. 15 Jan, 2008
Spore Coming In Six Months, Ish Will Wright estimates that the game should be in your sweaty palms within the next six months or so. 25 Oct, 2007
Maxis Confirms Spore For Consoles The highly anticipated PC/DS title will eventually be coming to (as of now unspecified) home consoles. 26 Aug, 2007
Spore To Be Playable At Leipzig Electronic Arts confirm that Will Wright’s highly anticipated super-game will be playable at this year’s event. 8 Aug, 2007
EA: No Spore Delay An Electronic Arts representative has gone on the record claiming that previous reports of a delay are in fact misinformation. 21 Jun, 2007
Spore Delayed Until 2009 Despite all the slick E3 demos, Will Wright's highly anticipated strategy game has been put on the backburner. 20 Jun, 2007
Spore Delayed Will Wright's epic god game gets substantial delay past Q2 2008! 8 May, 2007
EA Silences Spore Rumors Info from IGN and NGamer turned out to be wrong, as we had suspected. EA announce a Wii version is yet to even be confirmed, and that they are focusing on the "PC and PC only" at this stage. 7 Sep, 2006
Updated: Spore 'Officially Confirmed' The claim comes from IGN, so don't get too excited just yet. According to them, "It was officially confirmed for Wii and will make use of Nintendo's unique controller." 6 Sep, 2006
Spore on the Wii? Gaming god/nerd Will Wright says Nintendo's Wii console will be the most likely candidate for a console conversion of his highly anticipated upcoming PC game Spore. 2 Aug, 2006
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