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Fury
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During the battles, you earn and steal "Charges" which add an extra twist to the battles that encourages teamwork and scavaging so that you can superpower your attacks. There are two groups of clashing charges (Fire and Water, and Nature and Decay), and it is your job to choose the ones you want to use during the fight and the ones you want to pass off to your team members. This keeps your team connected and allows you to assist someone on your team who might need a certain Charge for the next level of a skill.

Gain Charges to offset other's powers and Charges.

After you finish a game, you are given a list of loot. This loot list is usually very large and consists of a vast amount of items. You are given a few minutes to look over the rarity of the item, how it performs, and how much space it would take up if it were equipped. Using this information, you decide on three items that you want to have put in your inventory. If you are the only one that chooses that item, you are given it, no questions asked.

If not, you must roll with the other players to see who gets the item. This is all done automatically, so that when everyone has chosen what they want and the dice have been rolled, the loot is sent to your mailbox. This is a great system which makes PVP combat the main source of new equipment in the game, so that you don't have to go and slay millions of monsters to gain that next level.

Join the battle on July 27th to experience Fury.

Fury's developer brought something new to the table this time around with fast-paced action that they hope will at least provide an alternative for those who want to play their game now, without having to play for hours and hours before experiencing all of the game. Fortunately, he may get his wish. The public beta for Fury starts on July 27th, with a final release planned for October 9th.



Preview by Joshua Hyles.

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EverWars.com - You have GOT to play this game!