Space Empires V
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At the heart of all this, however, is a complex 4X game with enough depth and strategy in its gameplay that almost makes up for its shortcomings. Like all 4X space games, you start in control of your homeworld in a random galaxy surrounded by a star and several other planets. Since normally you start with the ability to only colonize the same kind of planet as your homeworld, either ice, rock or gas, it is possible that exploration will be required before you can colonize another planet. To explore other galaxies you must design and build your own space ships and send them through Warp Holes to other galaxies, possibly ones owned by other civilizations.

The way you deal with these revealed civilizations is entirely up to you. You can wage war upon them, removing them from the universe, or perhaps you will want to ally with them and wage war on a common foe. With the incredible amount of depth and complexity in the game, there is always a catch. Sometimes it is almost impossible to build your ship just right, combining a large amount of ordinance and supplies so that your onboard weapons can continue firing while still having enough space left to fit in some fighter ships to help out. Going down the tech tree is even worse, sometimes. Should you upgrade your projectile weapons, building them up to massive ship destroying guns? Or should you develop your sciences to produce laser weapons that can penetrate shields with ease? Maybe you should upgrade your intelligence service to keep an eye on your enemies and friends. The choices are nigh on endless. The flexibility of this game is truly unmatched.

Building a ship can be a daunting task.


Unfortunately, what would have been another strong point for the game is instead fraught with bugs. Diplomacy in this game is varied and deep, allowing you to customize treaties with each civilization to an endless degree. If one side thinks they have a significant advantage over the other, they can make demands of the other team in exchange for far less than they are worth.

Global treaties allowing for sharing of voting rights, and other political abilities are also common. The bugs, however, make all of this a more tedious effort than it should be. Often you will trade technologies and the window will display the incorrect information on the trade, making it seem like you are trading things you aren’t. Neutral civilizations seem to be incapable of diplomacy at all, while the AI civilizations will commonly end up making treaties with each other that cripple them completely. Disallowing of research or expansion is one of the many awesome ways in which the AI players can screw each other over completely.

Building options galore.






EverWars.com - You have GOT to play this game!