And blow them up you shall, though doing so does not always come across quite as exciting in the game as it does in the films and TV shows. Tactics involve a lot of circling as one tries to get their opponent into phaser or torpedo range long enough to do them damage, followed by some fumbling with the controls as you attempt to protect your vitals while the enemy takes a shot at you.
This would all be good if one could assign the game’s various keyboard and mouse buttons as one wishes. Unfortunately for those of us who might like to decide for ourselves what button works best to steer to port or restore shield strength, you are stuck with what the developers decided was best; which is interesting, since most of their selections in that regard are terrible.

For example, the button to go to warp lies right next to the button to pitch up and steer to port. This means that when the fighting gets intense and you potentially get a little aggressive with your button mashing, you may find your ship warping to the next system, leaving your buddies alone to get their tails whooped by a fleet of Romulans.
“Minor details” like repairs and energy transferal are handled by holding down the “E” and “R” keys respectively, then using the mouse to select different damaged systems or adjust energy to shields or engines. This is a pain when done in any kind of battle situation, since you lose control of your ship when entering the menus these features utilize, giving enemies the perfect chance to pounce on you as you drift, creating even more damage for you to attempt to control.
While the various ship status and control menus are intrusive, they are also quite simple when compared to previous Trek simulators. Other games in this genre afford much more control over specific ship functions and repair of those functions. Legacy's layout is much more generalized, which gives players less opportunity to decide which systems are expendible in a fire fight.