The mission design is another failing for Legacy. Many of the game’s missions are unforgiving in their length, and offer no savepoints in places where there logically should be some. Frustration increases here when the enemy build ups grow larger as missions progress, giving your fleet little time to even attempt to repair damage sustained in the previous leg of your mission.

One more strike on Legacy’s scorecard is the dreadful AI. You start each mission with a selection menu that gives you the chance to buy or sell ships to add to your fleet, which is a curious feature in and of itself, considering how the Federation in the Star Trek shows does not use money.
Anyway, after this selection process is done and you have your fleet, you may then set about completing your mission. The problem is that all your ships are completely useless on their own. They seem incapable of doing simple things like going in a straight line or avoiding collisions with their comrades. On a side note, collisions and collision detection in Legacy are horrendous. Ships will often drift right through larger craft, or simply bounce off seemingly opposing objects, like planets, without even a hint of damage.

But let's get back to the AI. You are circling around in the midst of enemy fire, waiting for the rest of your fleet to offer assistance. It is likely that somewhere outside the battle, your loyal Federation allies are wandering off in a completely different direction, or just sitting there watching you have your behind handed to you by a fleet of Klingons.