Star Trek: Legacy
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So you have to break off from attack with one ship, move the others into attack range, pick a target for them, and hope they can take it from there. This is probably Legacy’s most exasperating flaw and one that causes more disaster (in the form of failed missions) than any of Legacy’s other issues.

Old and new.

The basic concept inherent in Legacy’s gameplay is sound. It is just the implementation that goes awry. You never feel like you are in control. You struggle throughout the game’s various missions to keep your ships moving and firing for awhile, and eventually you either come out on the other side the winner, or you die, with little understanding of how you managed either outcome.

So the gameplay is not the best. Graphics and sound are similarly mixed. The ship models are great and richly detailed. Those familiar with the shows or movies will recognize the effects associated with firing phasers or going into warp. Regular ships break apart nicely when fatally hit, combining several cool-looking effects, foremost among them a very effective shockwave effect which adds a nice layer of satisfaction to a kill. Some of the larger ships and space stations can be rather clumsy and poor-looking, however. That is doubled when they go “boom,” as my 3 year old niece might say.

Something like a space station or a Borg ship becomes more of a comic spectacle when destroyed, as it would seem to turn into something resembling large, spinning Lego blocks flying apart and then eventually disappearing altogether with little fanfare. The issue here is the use of the same destruction effects for both large and small objects in the game. It works on the small scale, but becomes silly for anything large.

Enterpise D goes into warp.

The game seems to run well on a mid-range system. There are not many advanced options available for fine tuning things graphically. Those unsure of their rig’s ability to play Legacy might want to pay closer attention to the minimum and recommended requirements.
Sound and dialogue are acceptable, for the most part. Weapon and engine sound effects are replicated faithfully from the shows. Explosion and damage effects come across well also.






EverWars.com - You have GOT to play this game!