Rainbow Six Vegas
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Cover also feels like cheating. By clicking the right mouse button when you're close to a wall or large object, cover enables you to instantly switch from first person to third, which dramatically improves your vision and enable you to take a few shots at the baddies without making your melon a target.

I'm a bad man!


Other Vegas earmarks for a new generation include the ability to rappel right side up or upside down and shoot while doing it; a fast rope device (handy for gaining quick access to casino floors); some bad dialogue spoken by Tangos complete with the occasional colorful metaphor; the convenience of being able to toss a grenade with precision while still holding your rifle in your dominant hand; one shot kills is replaced by Highlander-like instant tissue and bone regeneration, if you get your wounded ass to safety for a few seconds. In Vegas you are either dead or completely healthy.

Helluva way to spend a vacation in Mexico.


Being wounded and having to limp and fight your way through a level like a real hero, well, since I'm referencing movies, let's just say that feature is Gone With The Wind. As if that weren't enough proof, the box art boasting of "unrelenting action through nonstop gameplay" should be. To be sure that gameplay is nonstop, they've taken away the ability to go prone. No more scoring kills unless you're actually moving or about to. The nail in the coffin for old school PC gamers is the quote Ubisoft chose for the back of the box: "Rainbow Six Vegas Looks Freakin' Sweet." Freakin'? Sweet?

Spiderman has nothing on me!






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