Just to add to the fun, the land combat is much worse than the naval combat! Sword battles are truly a button bashing affair, far more so than anything you do at sea because once you’re in a battle you don’t even have to move (in fact its rather difficult too even if you want to). The system wouldn’t be so bad if the game didn’t insist on chucking absolutely tons of enemies at you if you so much as look in the wrong direction. And so we come to one of the game’s biggest flaws: everything is incredibly unbalanced. One minute you’ll be fighting a pair of pirates that are so easy to defeat you’ll be half-asleep as you do it, and then the next you’ll find yourself confront by 10-15 enemies all brandishing swords and/or guns! Thanks to the fact that the camera centers on the person you are fighting it is very difficult to attempt running away (and if you do you would probably just attract more enemies who seem to be able to detect your presence from miles away) and so you can do nothing button bash, drink the occasional health potion and hope for the best.

There are a few different difficulty modes but given the balancing issues present throughout the game there really is no incentive to push up the ranks. The only noticeable change with the higher difficulty levels is the number of hits enemies can take (be they ships or men) and so rather than challenging you to better yourself, things just get more frustrating and even less involving. Now, none of this would be nearly as bad if it weren’t for the extremely linear nature of the game itself. The core of the game is split up into missions with set objectives (generally simple, ‘destroy this’ or ‘go here’ tasks) which must be completed before you can move on. Sounds fine at first but for some reason the developers have restricted exploration to a slim boundary around the current island you are visiting, venture too far out and you get automatically turned around and told to return to battle. Even if you could wander off it wouldn’t do you any good as the oceans are largely empty other than the ships that make up the mission you are currently on and towns are inaccessible unless they too are mentioned in your mission objectives.

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