Reality 2.0: Sam & Max never want to leave, ever, and neither should you.
Breaking news: Sam & Max are in a videogame! What's that you say? Sam & Max have been in videogames for a while now? Right. What I mean to say is, Sam & Max are in a videogame inside a videogame, and they're doing it to save all humanity from hypnotic enslavement, using only items, people and locations conveniently located within one block of their office.

For once I'll dispense with my usual rundown of the number of puzzles, new characters, and game length. To be honest, I'm not too sure of the details, since I wasn't keeping track this time; I was too busy having fun. This is so important I'll say it a second time: fun. While playing, if I wasn't grinning ear to ear I was laughing out loud (ie. LOL).
Humor is a notoriously subjective thing. It could very well be that Reality 2.0 is neither better nor worse than any of the previous episodes. I can't help it that my funny bone is easily tickeled by the skewering of gamer/computer/internet culture. Past episodes have (in chronological order) focused on pop culture, daytime TV, the Mafia, and the American government. All worthy subjects for mockery, to be sure, and Telltale's writers did a commendable job, but gut-busting laughter occured only once or twice per episode. That is, until now.