Massive Assault Network 2
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For every nation that you control, you receive an allowance during each of your recruitment phases. The game forces you to be conservative with your spending by limiting the number of rounds you receive funding from your nations' war chests. Run out of funds, and painfully watch as whatever forces you have left are destroyed one by one.

Countries with no flag over them are up for grabs by either side.

Adding a dose of realism to warfare, MAN2 includes a distinct feature in the form of guerilla tactics. Now your army can't simply conquer a neutral country and reap its war chest unopposed. The instant you cross a non-aligned nation's border, your opponent is permitted to deploy guerilla fighters to push back your advance.

Sadly, MAN2 ultimately falls short on several levels. Let's start with the graphics. While the lush 3D visuals are pretty, every map has pretty much the same exact layout, which makes you feel like you're reliving the same battle over and over again. You'll also find yourself zooming in with the camera often as your units are so tiny, they blend in with the environment. You don't know how many times I forgot to move my tank because I mistook it for a rock. Or how many times my rocket launcher got blown up because I thought it had three teeny, tiny dots of energy left when it actually had two teeny, tiny dots of energy left.

Battleships are one of the strongest and most durable naval units.

MAN2 also suffers from being incredibly slow. I'm not just referring to the game's frame rate. Between the time it takes for you to disclose your secret allies, attack with guerilla fighters, launch your regular attack, deploy new units and then have your opponent repeat the same process, the game moves at the pace of a drunken sloth. A few times I literally spent hours fighting single battles. Not cool.






EverWars.com - You have GOT to play this game!