More like Massive, EMPTY Assault Network.
Let's be real, PC gaming as we know it is on its deathbed. One possible reason: there's just too many damn strategy games and not enough of everything else. Massive Assault Network 2 is yet another addition to this already overstuffed genre. While its gameplay sets it apart slightly from other PC strategy games, it still fails to deliver on what's most important: fun.

It's never a good sign when your game crashes five seconds after the very first time you boot it up. It's an even worse sign when your boss gives you a full game to review and you mistaken it for a demo. How could this happen? Well, maybe the fact that Massive Assault Network 2 has no story, characters, or even objectives might have something to do with it. The only information the game gives you is that it's the distant future and you're supposed to blow stuff up.
MAN2 advertises that 42 types of ground, sea and air units are available. Unfortunately, 42 is stretching it seeing as how many units are merely reiterations of each other cosmetically-altered for the opposing country. You've got your usual suspects like tanks, mechs, battleships and bombers. There's also a few surprise units in the form of shield generators that protect your units from air strikes and guard towers which can be positioned in narrow passageways to pick off enemies as they approach. Infantry units are noticeably absent in MAN2.

Unlike the majority of PC strategy games, MAN2's battles are turn-based as opposed to real-time. You and your opponent take turns proceeding through phases. When a battle begins, you have a set number of secret allies of which you must disclose the location of at least one before your first turn is over. Once that's done, it's time to deploy units and invade a neighboring country.