This port of Resident Evil comes from the PS2 version of the game, which presents several problems for PC gamers, most significantly the discrepancies in graphical quality that exist between the two platforms. Indeed, RE4 does have plenty of issues in this department. Much of the atmospheric lighting that added such a tense atmosphere to the Gamecube version of the game is missing in this port. The result are maps much brighter than they should be, which reveals a lot of blurry and downright ugly textures covering most places and things in the game.

While these maps are detailed with things like tangled thickets, thatched huts, and maze-like castles adorned in gilded lavishments, the generally limited graphics tend to mush much of that detail together into a mess of grey, muddled, slop.
Yet by far the worst graphical issue in the game is the horrible cutscenes. While it is clear that on other platforms they are probably quite impressive, this port has reduced them to something akin to blowing up the worst-looking YouTube movies to full screen, filming them off of an old TV with a 20 year old camcorder outfitted with a heavily used VHS tape, copying that tape a hundred times, and then finally transferring the resulting products into the game as cutscenes. Whatever manner they used, this completely horrid cutscene conversion for the PC is unforgivable. Whoever signed off on something so inherently awful should be fired.

There are a few bright spots on the graphical side, however. Character models, when not shown in a cutscene, look great, though RE4's intricate motion capture, used to animate Leon and his zombie foes, is probably the brightest star on the game's graphical horizon. Enemy response to a successful hit is quite satisfyingly realistic, and varies according to where you hit them. A zombie might grab their knee or fall when hit in the leg, and a head shot might send them stumbling back a bit or spinning around completely. Such realistic movement adds a welcome depth to RE4's game play.