The presentation has indeed been given a face-lift. The textures are definitely more polished and less muddy than in the original. Even so, this is a mediocre-looking game at best and a generally horrid-looking game at worst. Additional use of special effects, including better lighting and shadowing, would’ve helped out immensely. Alas, Scratches is devoid of any artistic flare or style. The soundtrack, which should play an imperative role, is downright dull and unimaginative. For a game that prides itself on being atmospheric and moody, this is a real letdown.
On the whole, Scratches: Director’s Cut is a good attempt for novice developer Nucleosys, but ultimately a mundane, second-rate final product. If the title warrants a full-fledged sequel, let’s hope they refine a few of the aforementioned quirks. Scratches is a franchise that has potential, but as of present, it’s untapped potential.

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