One issue I found was the tooltip delay. Often I would fully explore an area, or so I thought, and move on. But after reaching the next area of the game, I would be stuck because of an item I missed in the zone I had just come from; all because the mouse didn't correctly change to the "investigate" or "take" icon as I passed over the vital piece of evidence. This led to many, frustrating, and boring retreads that shouldn't be in the game.
Along the same lines, sometimes puzzles require an obscure train of logic that the game never pushes you towards. If I have a diamond and a piece of broken glass, I don't immediately think "use the diamond to cut it into a square!" But sadly this is what the game is asking for, yet never gives you that needed subtle push.

Dracula: Origin does a fantastic job of moving the adventure genre into this generation of gaming for fans. But with the lack of gameplay evolution of any kind, it is hard to see the game appealing to the newest crowd of gamers. For those bitten by the adventure bug before, and even those curious about the good old days of the genre, Dracula: Origin is definitely worth a play through.
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