X-Men: The Official Game
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The 'official' X-Men game officially bites the big one. Find out what went wrong in the latest game based on a movie.

I have to admit that I am a huge X-men fan before I start this review. I am a little biased when it comes to video games that try to cover the source material from the comics or movies. Ever since I was a child, I have been watching and following the franchise with every avenue Marvel takes everyone’s favorite mutants – from comics to television shows and from toys to video games, I have been there for every X-Men experience there is. Nothing could top the two X-Men movies in terms of sticking to the theme of the comics with alienation and racism. Now with the third movie, there’s an official game to accompany its release. With X-Men: The Official Game, I had become overly hyped for the game and the movie. Sadly, Fox and Activision have both let me down in terms of quality.

To start things off, I ventured to the local movie theatre to watch X-Men: The Last Stand (X3) with my girlfriend. After easily the shortest movie of the three that have been made, I left the theatre with tons of depressing notions. First off, why did they let Brett Ratner even join onto the project with his work usually revolving around comedies and movies already based on established franchises. He isn’t the most technical director nor is he going to win a MTV award for being popular either. The next question that arose was why did they make it such a short movie? There needed to be time spent on developing any of the new characters like Juggernaut or Angel. There are so many questions that I wanted to be answered and when my copy of the official game showed up, I crossed my fingers that all the holes in the stories would be fixed.

The official X-Men game lacks polish.


X-Men: The Official Game is developed by Z-Axis. Z-Axis’ biggest project on their resume is Aggressive Inline. While in the past Z-Axis had focused on polishing their games in their previous outings, X-Men lacks any sort of polish. I am only left with the feeling of it being rushed to meet the movie’s theatrical release. The level design is simple, the lengths of the missions are short (5-20 minutes), the cut scenes are collages and meshes of character art, and just about everything about this game feels wrong. Why oh why did X-Men turn out so bad?






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